matthew florianz


(game developer with a specialisation in game audio)

Recent Projects
   "... Matthew's practical knowledge of sound design along with clever techniques and insights have made him a very welcome addition to the team at Sumo ..."    //   Pat Phelan - Audio Director Sumo Digital



Preparing for Game Audio Mixing: Tips to help keep you on track!

The goal of mixing is to achieve storytelling that clearly highlights the core emotional context of a presentation, while consistently communicating player relevant information.

I wrote a guide to shed light on common pitfalls and lessons learned from mixing games. I've kept examples and solutions high-level as to be broadly useful on diverse projects.

Hopefully a helpful read for your #gameaudio mixing projects!


Click here to read article on linkedin (opens in new window)




Commanders in Elite: Dangerous discover messages in the audio

Using spectral analysis, players of the game have discovered signals in the debris fields of recently destroyed Thargoid-Titan ships.


Follow the story on Reddit (opens in new window)



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