(game developer with a specialisation in game audio)
The goal of mixing is to achieve storytelling that clearly highlights the core emotional context of a presentation, while consistently communicating player relevant information.
I wrote a guide to shed light on common pitfalls and lessons learned from mixing games. I've kept examples and solutions high-level as to be broadly useful on diverse projects.
Hopefully a helpful read for your #gameaudio mixing projects!
Click here to read article on linkedin (opens in new window)
Using spectral analysis, players of the game have discovered signals in the debris fields of recently destroyed Thargoid-Titan ships.
Follow the story on Reddit (opens in new window)