before and after polish - forest comparison
before and after polish - forest comparison
Audio direction for The Chronicles of Spellborn.
Creation of ambient environment soundscapes and effects.
Creation and implementation of combat and spell effects.
Creation and implementation of sound effects for creatures and monsters.
Additional music.
Recording of voices with Darren Scott and Helen Brady.
Selecting and working with composer Jesper Kyd.
System for mixing and positioning streaming audio (implementation Brian Wrenn).
Animation based sound trigger system with Brian Wrenn.
Polished quest lines to make experience more engaging with Ron Kamphuis.
Analysis of starting zone experience and data driven redesign with Joost Baars, Steven Dullaert, Vincent Leeuw and Didier Pippel and Dennis Zoetebier.
Distribution and polish of wildlife type and locations.
Additional patrols, enemy spawning and wildlife balancing (polish).
Tutorial with Dennis Zoetebier.
World polish including design of settlements, faction specific attributes and landscape refinements.
Polish of effects, lighting and skyboxes for Deadspell Zone instances.
Polish outdoor lighting (brighter, more colour).
Design and implementation of "Slywood"-zone.
Initial website and forum.
Presentations to press and public including Leipzig Game Convention.
Marketing trailers.
The fleet spots a strange mist on the horizon, tension builds as the mist engulfs them. The atmosphere becomes eerily quiet, what is happening to the other boats?
These ambiences demonstrate storytelling through music elements, structure and harmony. It works really well when combined with the more traditional sample-only approach:
Nightmare cave (dark atmosphere)
Dragon Store (mood)
Green district (ambient storytelling)
The Black Ship (dark atmosphere)