Re-designed gameplay footage from Diablo IV and created a full breakdown.
Planet Zoo (2019)
Real time obstruction and propagation in a user generated and user camera controlled environment
talks and presentations
GDC 2021 - Audio Track
How Distance has changed the sound of our games - A deep dive on Frontier Developments run time Voice Managment and Wwise side implementation.
Dynamic Mixing at Scale
Join us this month on Wwise Up On Air as we talk with the Game Audio Development team at Frontier Matthew Florianz, Will Augar and Jim Croft about managing performance and the role Wwise plays in the story of dynamic mixing at scale.
Develop 2017 - Game Audio Talk
A breakdown of audio in Planet Coaster at the Develop Gamedeveloper Conference in Brighton
Elite: Dangerous Sound in Space
Audio Breakdown of Ships, Weapons and Ambiences
Planet Coaster Community Stream
Community Stream : Ride-, coaster- and crowd-audio, obstruction, occlusion, music and design - with Bo Marit and Jon Ashby.
VR World Congress 2016
Matthew Florianz & Yogi Klatt (Frontier Developments) Elite Dangerous Audio
Control Conference 2015
Elite: Dangerous Sound in Space Talk in Utrecht during Control Conference
game audio showreels
Sonic Branding (2015)
I think of user interaction as a means to organise specific tasks into particular sequences
Jurassic World Evolution (2018)
Overview of audio systems and implementation in a user generated and user controlled-camera environment. Project Audio Lead
Project Highlights (2014-2024)
Audio work spanning 2014 to 2024
Planet Coaster Alpha 2.1
Runtime Coaster audio, reflection and tunnel reverbs. (2016)<
Little Big Planet - Hub (2014)
Overview of audio systems and implementation in a user generated and user controlled-camera environment. Project Audio Lead
The Chronicles of Spellborn
Open world mmorpg showreel featuring monsters, soundeffects, ambiences. (2005/2009)
projects and miscellaneous
Granular Texture Generator
Game Audio Toolkit - Approaches, Ideas and Implementation specific to game audio (2020)
Conceptual Horror
A breakdown of audio in Planet Coaster at the Develop Gamedeveloper Conference in Brighton
Among Purgatory Pillars
Ambient Environmental Soundscapes - From the music release "A River Buried in Sand"