( 2005 / Level- and Gameplay Designer / Project Lead / CrazyFoot Games )
[GENRE] | Shooter / Online Cooperative Shooter |
[DURATION] | 2004 - 2005 |
[ROLE] | Level Designer, Audio Designer, Game Designer, Project Lead |
[DEVELOPER] | Crazy Foot Games |
[PLATFORM] | PC |
Missions consist of securing objectives and taking out the opposition. Weapons, ammo or health do not need to be collected. Each agent has a number of different weapons and can switch between them. These include handguns, shotguns, machine guns and sniper rifles. There is a zoom option, a melee attack and the agents can duck or prone when the situation requires it. A mini-map in the top right corner keeps track of enemy opposition and the location of objectives. Next to the singleplayer campaign mode, each unlocked mission becomes available in a cooperative multiplayer mode where each agent can be controlled by a different player.
No code support, a handful of artists and designers and little more than nine months were the ingredients to release this game-project. Eurocops ( Counter Terror in Germany, Austria and Switzerland) was conceived as an incubator project; acquitting new talent to project cycles and hands-on game development before deploying them on our main projects.
Having only just finished pre-production on Alpha Blazk Zero II I had enough experience on project cycles to lead the team and as people moved onto Eurocops those with exceptional talent quickly moved onto the sister project The Chronicles of Spellborn.
Despite not having any code support and having to rely on existing technologies developed for Alpha Black Zero Eurocops released on time in 2005 and found a publisher.