Creation of ambient environment soundscapes.
Creation of combat sound effects.
Recording voices and music artist.
Implementation of audio in unity engine.
Music creation and production.
Field recording for background ambiences.
Analysis of project and design refinements.
Creation of a timing-game prototype to demonstrate the concept (linked below).
Balance and implementation of timing-game variations.
Extraction of relevant gameplay elements and design of GUI accordingly.
(* mastered for small phone speaker / !!!! very loud !!!!)
endurance loop (w. Peter König) *
strength loop (w. Peter König) *