Album art // Ian McQue
Sequencing assistance // Peter van Cooten
Creative assistance // Gene Williams
released on Bandcamp on July 26, 2019
bonus
Matthew Florianz may very well be one of the best-kept secrets of the (Dutch) ambient music scene. His work was well recognised and well-received especially in his productive early years (say 2001-2010), when he released his work on the H/S Recordings label, partly under the great alias Electronic ForestLiquid Morphine. Titles like Electronic ForestMolenstraat, Grijsgebied, Three, Niemandsland, Maalbeek found their way to a dedicated audience.
After 2010, Florianz kept releasing a steady flow of albums (Koude Handen, Los, Sprook, Tauern, Wasteland Signals, Onontgonnen). But he found his true destination in the world of game sound design, for games such as font>Spellborn, Defense, Tearaway, Star Defense, Elite: Dangerous and Planet Coaster (two mixes of The Chronicles of Spellborn from 2009 can still be found on this blog). For his work as a senior (game) sound designer, he moved to the UK where he currently resides.
Knowing this background, it is no surprise that, on Mass Object, Matthew Florianz remains true to his (ambient) roots but also shows his experience as a (game) sound designer. Mass Object is a highly cinematic (or programmatic, if you want) work firmly rooted in sci-fi environments.
Capsule, the opening track, feels like a lift-off of this trip into outer space. The seamlessly sequenced tracks following it consequently take you deeper and deeper into unknown territory. Once you have passed the Mass Object from the title track, the 22-minute Spectrum Burst is like entering a black hole, full of static distortion - massive disruptive powers tearing at your spaceship (or whatever you're travelling with). It's unnerving - but in a quiet, peaceful, and inescapable way. After this auditive floating tank experience, Orbital Decay slowly brings the listener back to reality again.
Originally, the track Spectrum Burst was more than double its current length - with 45 minutes it could take up an entire album in itself. It was shortened to 21 minutes to balance the album - but for those who want to experience the total immersive trip, it is added as a bonus track to the album download as Spectrum Burst (debug)! The long version of Spectrum Burst will become available separately later. (Speaking of 'debug': it is also worth trying to 'debug' the code on the album front cover (and on the Bandcamp page)
If, by now, you have the impression that this is a 'dark' album: it is not! After all, travelling into space is not necessarily 'dark', it is being surrounded by beauty and mystery. Mass Object is a subdued collection of balanced soundscapes, triggering your imagination in the way true ambient music is supposed to do.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^ FUNCTION: CAPSULE ^ INPUT: ELEV ^ OUTPUT: 426 ^ CALLS: INITREC C010 A0 AA F1 CMD PWR #SET$CAPS C011 A0 SET INIT #DEPLOY_$DATA C013 A0 BE LOAD GET_POS #CAPS_CMD C014 BE SCAN FEEDBACK #GENE_WILLIAMS ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^ FUNCTION: VECTORS ^ INPUT: CAPS_TELE ^ OUTPUT: LOG_ATN ^ CALLS: CAPS_TRJ C020 A0 D1 CMD PWR_VECT C022 C1 A0 IM ART SCAN_ORB #IAN_MQQUE C023 A0 BE EXE TRNS_VECT #VECT_REPORT_$DATE C0AE BE WRT TRNS_VECT #MASS_LOG ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^ FUNCTION: CONTOUR_MAPPING ^ INPUT: CAPS_DATA ^ OUTPUT: 3.14159 ^ CALLS: INIT_LOAD C032 A0 LOAD TRNS_VECT #ARRAY_$MAP C034 A2 FF SORT SEQ_ARRANGE #PETER_VAN_COOTEN C038 A0 SCAN DATA #ARRAY_LOG ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^ FUNCTION: MASS_OBJECT ^ INPUT: CNTR_MAP ^ OUTPUT: VECTORFIELD ^ CALLS: DRAW_CONSOLE C042 A0 LOAD TRNS_VECT #ARRAY_$MAP C044 A2 FF SET ARRAY_$MAP C048 A0 SCAN DATA #ARRAY_LOG C04E MF AUDIO SCAN_ORB #MATTHEW_FLORIANZ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^ FUNCTION: SPECTRUM_BURST ^ INPUT: UNKNOWN ^ OUTPUT: BURST ^ CALLS: REC_CAP$OVERFLOW C050 D1 E0 REQ COMPUTE C051 A0 D1 PRIO OVERRIDE C052 A0 BE WRT RECSTART #SCANREPORT_$DATE C057 BE PRIO EXTREME #LOG$DISABLE_REPORTING ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^ FUNCTION: ORBITAL DECAY ^ INPUT: CO%$P*#TED ^ OUTPUT: DIV-0 ^ CALLS: DIV-0 C060 FF FF FF C#D SC$* C061 FF F1 @#T IN^%IT C062 A0 FF EXE L**_ATN #CORRUPTED_FILE_ERROR C067 BE WRT EMPTY #EMPTY_FILE C1FD 00 END